charamei: (Default)
[personal profile] charamei

Some more of those travelling Keeper headcanons, because seriously, you wouldn’t believe how many problems these guys solve:

  • The reason we’ve never heard of them in-game is quite simply that a bunch of mages, travelling alone or in tiny groups, who act as the backbone of Dalish society are really vulnerable to Templars. The Dalish would rather let humans continue believing that exile nonsense than risk the Chantry completely crippling their communications network in a single generation - which it could do, if it tried. Lavellan’s ‘We gave them to other clans, or...’ line is them nearly breaking silence, catching themself, and stopping just in time.
  • They carry news between clans - everything from ‘So-and-so has had a baby’ to ‘The Grey Wardens request our help to fight the Blight; the army meets at Redcliffe in four months’. They also ferry clan members between clans, if a swap is taking place, and valuable artefacts between clans, if somebody wants to borrow somebody else’s arulin’holm.
  • They act as independent judges during times when a clan’s Keeper is too involved to be neutral, or when there is a dispute between two clans who can’t reach an amicable settlement on their own.
  • Some of the braver (or perhaps stupider) ones will venture into alienages periodically to perform marriage, birth and death rites. Needless to say, they’ve been avoiding Kirkwall in recent years.
  • Also, you know, sometimes Dalish kids elope and need a priest.
  • They take on apprentices, when there are children in need of training. Some of the really brave/stupid ones will even smuggle mage kids out of alienages before the Templars come down on their heads. (These kids, in turn, often grow up to be the ones who’ll wander back into alienages...)
  • They also take on clans in the case of a Keeper, First and Second all dying, or if the only clan mage left standing is too young to take on full responsibilities...
  • ...on which note, yes, they can do vallaslin too.
  • There are Dalish myths about them - both the normal kind of myths, in which they are usually total badasses, and the urban legend kind, the ‘I hear they have somewhere secret to go to commune with the gods’ kind. They actually don’t, but hey, a little mystique is good for the image.
  • Don’t ever raise your blade to a travelling Keeper. They bear a vast, sacred burden, and the least we can do is treat them with utmost respect. If you really think one’s possessed, then you’d better have some damn solid proof.

a couple of years late to the party!

Date: 2018-02-02 06:20 pm (UTC)
noblescientist: (Star Trek)
From: [personal profile] noblescientist
I’ve just found this digging through links on Tumblr— would you mind terribly if I integrated it into my DA tabletop? I’m starting from scratch, but the lore alone creates plenty of questions I intend to explore with my players, and I think a wandering Keeper would be a great way to integrate some of it! (I’ll keep links handy for if my players want to read up on it.)

Re: a couple of years late to the party!

Date: 2018-08-07 02:42 am (UTC)
noblescientist: (Default)
From: [personal profile] noblescientist
No worries! The game hasn’t started yet anyway, thanks for replying! (And of course thanks for the permission!)

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